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Gran Turismo 5 Prologue | 
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| From: Sony Computer Entertainment Category: Video Games
List Price: $29.99 Buy New: $18.99 You Save: $11.00 (37%)
New (38) Used (26) from $18.98
Rating: 132 reviews Sales Rank: 221
Platform: Playstation 3 Genre: car_and_truck_racing_and_flying_games ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: Playstation 3 Shipping Weight (lbs): 1 Dimensions (in): 6.8 x 5.5 x 0.6
MPN: 98158 Model: 98158 UPC: 711719815822 EAN: 0711719815822 ASIN: B000FPOJOS
Release Date: April 15, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | The award-winning Gran Turismo franchise returns with its 5th installment, exclusively for PS3. With its signature realism and physics, it continues to blur the line between simulation and reality. | | • | Race more than 60 meticulously detailed cars from worldwide manufacturers, including Ferrari, BMW, and Nissan in stunning 1080p at 60 frames per second. | | • | Each car features an all-new interior dash view with driver animations and gauges that track vehicle performance in real-time. | | • | In addition to racing with up to 16 players online, it features Gran Turismo TV, a new dedicated online channel that delivers motorsport and automotive content from around the globe. | | • | Get a jump on the competition. You can transfer your Gran Turismo 5 Prologue progress to Gran Turismo 5 when it releases. |
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| Editorial Reviews:
Amazon.com The award-winning Gran Turismo franchise returns with its 5th installment, Gran Turismo 5 Prologue, exclusively for PlayStation 3. With its signature realism and unrivaled physics, this highly anticipated precursor to Gran Turismo 5 continues to blur the line between simulation and reality."Prologue" is defined as an introductory or preceding event or development, and true to every letter, Gran Turismo 5: Prologue treats both long-time fans of the Gran Turismo franchise as well as those coming to it new, with a generous sampling of what they can expect to see in Gran Turismo 5 later in the year and further releases on the PS3.
The new direction of Grand Turismo |
 Take your ride online for the first time. View larger. |  Race across six international tracks. View larger. |  Customize your ride in the garage. View larger. | Developed By the Best Polyphony Digital is the developer of the Gran Turismo franchise, led by creator Kazunori Yamauchi. Polyphony Digital is known for pushing the limits of the PlayStation hardware, and with its realistic graphics and physics, Gran Turismo 5: Prologue is no different. In addition to receiving CAD data from the auto manufacturers, they have taken thousands of photos to model each car (and track). As an example of the level of detail, a car in Gran Turismo 4 has the same number of polygons as a headlight in Gran Turismo 5: Prologue. Polyphony works even closer with the automotive industry to make sure that the cars look and drive just as they do in real life. In fact, Kazunori Yamauchi designed the on-board computer for the real Nissan GT-R. If you're lucky to buy one when it releases, you will notice the Polyphony Digital logo when you start your car.Take Your Cars and Tracks Online and Off Gran Turismo 5: Prologue features over 60 stunning cars - including vehicles by Lotus, Mitsubishi, Nissan and Ferrari for you to race on seriously realistic, real-life tracks: including the Eiger Nordwand, the London City Track and Suzuka - all rendered in incredible High Definition graphics. There's also all-new driving physics for the most lifelike driving experience ever and new, improved opponent artificial intelligence for the toughest race challenge yet.But that's not all - for the first time ever in the history of Gran Turismo, players will now be able to race online. Up to 16 players will be able to go head-to-head on some of the world's best racetracks on PlayStation Network. All you need to get racing is a broadband connection and PS3. Once you're up and revving, Global Online Rankings and the My Garage homepage feature will leave the world in n o doubt as to just who is the best at Gran Turismo.And then there's the Online Dealership, providing a wealth of information on cars and manufacturers and also Gran Turismo TV - a dedicated online channel available exclusively from PSN and packed with some of the greatest content that Motorsport, car manufacturers and TV has to offer. Key Features:- Race over 60 cars from worldwide automotive manufacturers, precisely modeled both inside and out.
- All-new interior dash view, featuring full driver animation and working gauges.
- Compete on 6 tracks with 12 total layouts, including Fuji Speedway, Suzuka Circuit, and for the first time ever, Daytona International Speedway.
- Online racing with up to 16 players, complete with detailed rankings, plus downloadable ghost cars and race replays of top racers.
- New online community features including Gran Turismo TV, featuring worldwide automotive and motorsport programming.
- Tune vehicle performance, from suspension and tires to gear ratio and engine modifications.
- Rendered in stunning 1080p at 60 frames per second with crisp, realistic lighting and camera effects (replays rendered in 1080p 30fps).
Full Car List (71 cars):
- Lexus IS F '07
- Nissan Skyline GT-R V-spec II Nur '02
- Nissan Fairlady Z Version S '07
- Nissan Skyline Sedan 350GT Type SP '06
- Nissan Skyline Coupe Concept '07
- Nissan Skyline Coupe 370GT Type SP '07
- Nissan Skyline Coupe (V36) Tuned Car
- Nissan GT-R Proto '05
- Nissan GT-R '07
- Honda Integra TYPE R '04
- Honda NSX Type R '02
- Acura NSX '91
- Mazda Atenza Sport (2007 Tokyo Motor Show reference exhibit)
- Mazda RX-8 Type S '03
- Mazda RX-7 Spirit R Type A (FD)
- Mazda RX-7 (FD) Special Tuned Car
- Subaru Impreza WRX STI (18inch BBS Wheel Option) '07
- Subaru Impreza Sedan WRX STI spec C Type RA '05
- Mitsubishi Lancer Evolution IX GSR '05
- Mitsubishi Lancer Evolution X GSR Premium Package '07
- Mitsubishi Lancer Evolution IX GSR Tuned Car
- Mitsubishi Lancer Evolution X GSR Tuned Car
- Suzuki Cappuccino '95
- Suzuki Swift Sport '07
| - Suzuki Cervo SR '07
- Suzuki Cappuccino Tuned Car
- Suzuki Swift Sport Tuned Car
- Daihatsu Copen Active Top '02
- Daihatsu OFC-1 '07
- Chevrolet Corvette Z06 '06
- Chevrolet Corvette Z06 (C6) Tuned Car
- Dodge Viper GTS '02
- Dodge Viper SRT10 Coupe '06
- Dodge Viper SRT10 Coupe Tuned Car
- Ford Mustang V8 GT Coupe Premium '07
- Ford GT '05
- Ford Focus ST '06
- Ford GT Tuned Car
- Audi R8 4.2 FSI R tronic '07
- Audi TT Coupe 3.2 quattro '07
- BMW Z4 '03
- BMW 135i Coupe '07
- BMW M3 Coupe '07
- BMW 135tii '08
- Mini Cooper-S '06
- Mercedes-Benz SL 55 AMG '02
- Volkswagen Golf GTI '01
- Volkswagen Golf V GTI '05
| - Alfa Romeo 147 TI 2.0 TWIN SPARK '06
- Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
- Ferrari 599 '06
- Ferrari F430 '06
- Ferrari 512BB '76
- Ferrari F40 '92
- Lancia Delta HF Integrale Evoluzione '91
- Citroen C4 Coupe 2.0VTS '06
- Renault Clio Renault Sport V6 24V '00
- Clio Renault Sport V6 24V Tuned Car
- Aston Martin DB9 Coupe '06
- Jaguar XK Coupe '06
- Lotus Elise 111R '04
- Lotus Elise '96
- Lotus Elise 111R Tuned Car
- Lotus Elise Tuned Car
- TVR Tuscan Speed 6 '00
- TVR Tamora '02
- Art Morrison Corvette'60
- Amuse/Opera Performance Gran Turismo 350Z RS
- Amuse S2000 GT1 Turbo
- Mine's BNR34 Skyline GT-R N1 base '06
- Blitz Dunlop ER34 '07
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| Customer Reviews: Read 127 more reviews...
This is a car enthusiasts dream June 26, 2009 Quickman8000 (Gig Harbor, WA USA) This racing sim is increadibly realistic and the closest thing to purchasing the vehicles in this game. That being said they handle like the real thing too, so expect a challange. It may be too challanging for some casual gamers. The best racing game on the market by far.
Intriguing teaser for the full version, but not w/o its issues June 14, 2009 monoblocks (Seattle, WA) As others have said, it's a gorgeous looking game. The HD graphics are as sweet as it comes, and the look makes the virtual driving experience quite seductive. In addition the game's physics modeling feels good and convincing, particularly with the Logitech Driving Force GT wheel designed specifically for Gran Turismo 5. For a 'prologue' title there's a fairly nice array of vehicles for the gamer to sample and drive. On the surface there's a lot to like about GT5P. That said, as a prologue sampler it's not surprising that it's not at all perfect...not by a long shot. You start with a tidy sum of credits to buy a car to start racing with. There are three base skill tiers made up of ten races each where each race is considered successfully completed when the gamer has achieved a podium finish (1st, 2nd or 3rd place). Credit awards are earned based on race results, and are to be used to purchase additional cars as needed for subsequent specific races, or just for the heck of it because you just want to try them. Once the ten races of a tier are successfully completed the next tier above is unlocked and its races are available for the gamer to run. Once all of the three lower tiers are completed, a special bonus tier is unlocked. All fairly basic in principle and execution. There are only six venues to run on, and all are tarmac courses; in reality it seems a bit shorted even at the original $40 retail price. While each circuit provides two configuration variations, it's hardly anything compelling to be considered diverse and enticing enough for repeated game play while waiting for the full version of GT5 to arrive. The AI of the computer-controlled cars is disappointingly predictable and rather monotonous, further degrading gameplay. As with past GT titles, accident damage is not present for any amount of contact; instead, for the early and easiest rounds you can drive rather maniacally and get away with it. After one has firmly developed some rather nasty driving habits, the developers toss in a curve for the final 'bonus' tier races, relying on using a rather unsatisfactory system of penalty time that's assessed immediately after the act of infraction by the game player, though conversely not applied to the computer-controlled opponents, which at least initially makes for considerable frustration (at the perceived "unfairness" of it all). But this frustration eventually passes; even the penalty assessments become oh-so-predictable; it's easy to figure out just how much contact, rough driving or cutting corner apexes I can get away with without invoking a penalty, and actually use this to my advantage. There are even times where it's actually less costly (in terms of gaining track position) to roughhouse it and take a penalty through a section of a race course than to properly slow down and drive through at the rear of the procession of cars. Again, it's not a very satisfactory solution, nor is it very realistic. Evidently it seems, in their real-life research the game's developers--Polyphony Digital--never watched a Porsche SuperCup race (then again, there are no Porsches in GT5P, either)...where there the real-life racing takes the meaning of "incidental contact" to a whole new level of appreciation (and battle damage). For all of its self-insinuation that GT5P is more simulation than game, despite all 'official' disclaimers to the contrary, this title is still very much a 'game' in its construct and execution. From the single-file flying starts to the too-short race lengths to the too-small field sizes (for any given track) to the fact that it's even easy to successfully score a podium finish with the PS3's basic handheld controller, each 'race' feels more like a training exercise to be mastered than a convincing, realistic car racing event. And it's here where at least for me I have to wonder at just how good the full game will honestly be when it finally arrives. But at least it'll sure looks pretty...
Not what I hoped it to be.... June 1, 2009 Dominic (Denver CO) 0 out of 1 found this review helpful
The game is fun to play but it only has four tracks. WTF? the selection of cars is pretty good, but you can't modify them and when you want to race with a friend YOU CAN ONLY USE THE CAR YOU'VE PURCHASED! The people at gran turismo have really messed up on this one.
Great graphics, poor race car dynamics May 3, 2009 A. Romvari 2 out of 2 found this review helpful
First, the graphics on my 52" 1080p Sony are beautiful. It is quite enjoyable to watch a full race replay, almost as if watching a real race on TV. Game dynamics leave a lot to be desired. I raced several classes of REAL race cars for many years, including SCCA GT and Formula car classes, winning 4 yearly Regional Championships in the process. Thus, I do have quite a bit of real experience in race car dynamics. I'm using the Logitech Driving Force GT Racing Wheel with the game. The wheel is far too jumpy and sensitive to steering inputs. For new players it is very difficult to simply keep a car going in a straight line. Real race car steering is far more stable and predictable than this simulator wheel. As other reviewers stated some of the Class challenges are nearly impossible to complete. The one that comes in mind is where you have to place in the top 3 at the Daytona road course, driving a Ferrari, starting in last place. In real life that task would be flatly impossible and in this game it is nearly so. Very frustrating. You basically have to crash your way to the front. Many of the high powered cars are nearly impossible to control. Yes, you need "feather control" of the accelerator in real high powered race cars but, this game is ridiculous in that respect. Cars, like the Ford GT, are nearly impossible to keep on the track, making it feel like you're driving on ice, rather than on a high traction pavement. The handling has very little resemblance to real race car handling. I don't know where the game developers get the idea that race cars that run off the track into the dirt/grass, right in front of you without loosing speed or position and would be capable of coming right back and actually pass you in the grass/dirt? That is absurd. I don't know why the developers found it necessary to have cars, even in the higher skill classes, swing side to side in front of you, as some serious drunks, as you're about to pass them? No racer would ever do that, if for no other reason that it is prohibited by all known racing bodies. Altogether, the fantastic graphics make this game a worthwhile entertainment but, the car dynamics are way too flawed and fake. It has very little resemblance to real race car driving. I hope the full edition will improve on those dynamics to make this game really good.
Rip off May 1, 2009 M. G. Harris (Phenix City, AL) 1 out of 4 found this review helpful
This game is way too expensive considering it is not the complete game. I ordered it for my husband not knowing what Prologue meant and boy did I regret it. Well we are stuck with it now and will probably trade it in for a different game.
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