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You Are Empty | 
| From: Atari Category: Video Games
List Price: $19.99 Buy New: $8.59 as of 9/4/2010 03:53 PDT details You Save: $11.40 (57%)
New (10) Used (4) from $4.99
Seller: Galactics Rating: 12 reviews Sales Rank: 15411
Format: DVD-ROM Platforms: Windows 98, Windows 2000, Windows XP Genre: shooter-action-game-genre ESRB: Mature Media: DVD-ROM Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 0.8 Dimensions (in): 7.5 x 5.5 x 1.3
MPN: 27583 UPC: 742725275836 EAN: 0742725275836 ASIN: B000RPHJDO
Release Date: October 16, 2007 Availability: Usually ships in 24 hours
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| Features:
| • | Enter a world of Soviet totalitarianism in this first-person shooter | | • | Fight against super-powered mutants using authentic weapons | | • | Distinctive characters and unique monsters | | • | DS2 Engine introduces a high level of details and realism | | • | Realistic physics and sophisticated AI system |
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| Editorial Reviews:
Product Description Thrilling First Person Shooter action will put youon the edge of your seatProduct InformationThe year is the late 1950s in the totalitarian Soviet Union. The future islooking bright for communism as leading Soviet scientists experiment to create arace of physical and mental super humans who will spread the communist messagethroughout the world. But something goes horribly wrong...Most people near the experiment are killed and those who survive have becomemutated monsters who spend their nightmarish lies battling in the streets. As the only apparent survivor of this tragedy you must fight your way out ofhell as you try to discover the dark secrets of this once great city.Product Features Encounter over 18 thrilling enemies - incredible graphics ultra-realistic physics engine and sophisticated AI Take control of 8 unique weapons - authentic weapons including Mauser pistol PPSH Mosin Rifle and futuristic electrical gun prototype Unique neo-realistic stylization of the Soviet "Iron Curtain" period Roam in the dark and shadowy streets of 1950's Russia Freakish and frightening enemies in a dark and captivating storylineWindows Requirements Windows 2000 XP Pentium 2.4 GHz or AMD Athlon /Sempron 2500+ (Intel Pentium 3.2 GHz or AMD) Athlon/Sempron 3000+ recommended)) 512 MB of RAM (1 GHz recommended) 7.5 GB free Hard Disk space 8X CD-ROM drive (24X or higher recommended) GeForce FX 5600 or ATI 9600 with RAM 128 MB and Video Adapter driver versions not lower than ForceWare 91.33 (DirectX 9.0c or higher) DirectX version 9.0c compatible Sound Card
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| Customer Reviews:
Showing reviews 1-5 of 12
THIS GAME WALKS A FINE LINE... July 3, 2010 JOHN (SUISUN CITY, CA) 0 out of 1 found this review helpful
Between frustrating and boring. It's yet another game out of the mainstream, setting wise; post WWII I think? Um...this low score I gave it might just be more of my preference. I'm more of a traditional WWII+ FPS and this was a bit off that beaten path. I bought it out of desperation, at a cheap price so, no love lost. Just too weird for me I guess...supernatural + military = WeIrD. What can I say? I bought NECROVISION at the same time; both out of desperation for something to do. Into the GOODWILL bin it flies....
You Are Empty June 14, 2010 President Charley (Springfield, MO) Just started playing this game on a Windows XP platform. Its a typical XP style game, FPS, with some fun episodes. It allows you to save frequently which is great. The story is silly so far, as you are an escapee from a Russian mental hospital and are killing zombie nurses, patients and giant chickens. Graphics are pretty good for the genre. Buy it if you still have a Win XP PC as its entertaining.
Wouldn't run on my decent system October 5, 2009 D. Erickson 0 out of 3 found this review helpful
Ran fine for the first scenes, got into the street and it started stuttering like crazy. Never could figure out the problem. Really like the graphics, but the creatures, et al, are horribly jerky and seem to possess no AI at all. A lopsided mixture of amazing design and crappy programming. A shame.
Nicely designed environment and decent game play February 13, 2009 David R. Krueger (Huntsville, AL United States) Taking price into consideration (I paid $20), I'd say this is an above average FPS. The story line is admittedly hard to follow until it comes together at the end, and even then is less than stunning, but the cinemas between levels were visually artistic and definitely a cut above the vast majority of games.
I had no crashes or lockups with the game on my Vista x64 computer, but after first loading it, the picture got very shaky as soon as I got the first weapon (the wrench). The wrench was steady, but everything else was terribly shaky. That was fixed by updating my video driver. The only other graphic issue I had was when I was traveling on an elevator or train or other moving vehicle, the vehicle would flutter. The external scenery was find and the weapon I was holding was fine. Just the vehicle itself fluttered. I tried fooling around with video settings to get it to stop, but gave up pretty quickly. It didn't really interfere with the game because nothing much is happening when you're on a vehicle like that anyway. Aside from that the game ran smoothly with everything set to max. I have a 3GHz core 2 Intel cpu, 4GB ram, and dual Nvidia SLI-linked 8800GTS 512 GPUs.
The mechanics of the game were good by my standards. You can manually save an unlimited number of times and there is also a quick save/load. The game autosaves at each level as well. Load times were about average. I played the normal difficulty level and found the game slightly on the easy side with plenty of health available. I recommend trying it at the hard level simply because the fact that you can save as often as you want makes it seem a bit too easy.
The environment is what helps to make this game interesting. While not as detailed as some high end games, the creativity of the buildings, terrain, and props makes for an attractive setting. I noticed that when you bump into a car, it actually rocks a bit on its suspension.
Weapons were fairly good. You start with a wrench and then, as the game progresses, you graduate through the pistol, shot gun, nail gun, rifle, scoped rifle, machine gun, etc. There are also Molotov cocktails. There is some kind of lightning gun that I didn't really care for, but then I never did read the manual about how to use it. I was probably just not using it right. Like the health, ammunition is plentiful.
The bad guys were well styled. There was some variety, but there are no level bosses. The AI was decent in the sense that enemies did make some use of cover and did surprise me a number of times.
I was a bit disappointed that the game didn't have a traditional ending. I was hoping for a finale. But that still didn't make me feel like the game was a bust. Being an FPS fan for years and having played a lot of them, I give this game a thumbs up (especially for the now lower cost).
Remarkably good, if you are into pure atmosphere December 16, 2008 Mark Lahren (Bismarck, North Dakota USA) 3 out of 3 found this review helpful
Yes, I have read all the professional reviews on Metacritic that basically gave the middle finger to this game. But having played it to the end, I simply don't get the hate. It's not a perfect game, but clearly a lot of work and love went into creating it, so I think it deserves some comment.
First, the positive. From the moment I was treated to the first cutscene, which like all the cutscenes, looks like it was created by the same guys who did Pink Floyd's "The Wall", I was impressed by the art design. Both the cutscenes and ingame art are quite striking and beautiful. Very atmospheric. I have no clue what the story is, but then again, I didn't understand "The Wall" either. I'm sure there is a deep story there, and I may play this again sometime, and pay more attention. Level design is overall good, with some caveats I'll get to in the 'negative' section. Some very creative minds here. Clearly inspired by "Half Life 2" in that these guys are just as good at creating stunning set pieces.
Unfortunately, the look and atmosphere are where the great stuff ends. Weapons are decent, and the music does help set the tone. The music is used sparingly, which I liked. For once, I didn't immediately shut it off, and just left it on for the entire game. It's also a quite long game, at least for these days. Maybe 12 to 15 hours for me.
And I was never bored. I was always very curious to see what was around the next corner...mostly. And here's where the negatives start.
About two-thirds through the game, I started noticing a lot more crates than usual. And it got worse toward the end (though thankfully not at THE end). It was pretty obvious that they got rushed to get this game out the door, as there was pretty blatant use of crates as as means to guide you by using them as impromptu walls. This only happened on a few levels, but it was obvious and annoying to see. This is a shame, since the levels they were used in were otherwise quite nice.
The game is very linear, which could have been alleviated by making a few more places to explore, and a few more secrets to find. While there are some secret areas, they are precious few.
There is no "Run" key. You walk the same exact speed through the entire game. This was my biggest peeve. I got used to it, but it was annoying. I believe this was done intentionally, as a way to pace the game, but it was totally a mistake in my view.
While I understand that the plot includes mutated creatures, I think the huge-breasted nurses and giant chickens only detract from the excellent mood they had already succeeded at.
Yeah, that's a lot of negatives, but overall, the positives do outweigh them. But only if you're into playing primarily an atmospheric game. Other than that, the actual gamePLAY is average at best. But I'm into bleak cities and landscapes, so I really liked my playthrough. Your experience may vary. The game was stable, and ran just fine for me from beginning to end. I'm using Vista Premium 64-bit on a Q6600 and 9800GT.
Showing reviews 1-5 of 12
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